Interactive Volume Visualization via Multi-Resolution Hash Encoding based Neural Representation
Qi Wu, David Bauer, Michael J. Doyle, and Kwan-Liu Ma
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2023
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Abstract
Neural networks have shown great potential in compressing volume data for visualization. However, due to the high cost of training and inference, such volumetric neural representations have thus far only been applied to offline data processing and non-interactive rendering. In this paper, we demonstrate that by simultaneously leveraging modern GPU tensor cores, a native CUDA neural network framework, and a well-designed rendering algorithm with macro-cell acceleration, we can interactively ray trace volumetric neural representations (10-60fps). Our neural representations are also high-fidelity (PSNR > 30dB) and compact (10-1000x smaller). Additionally, we show that it is possible to fit the entire training step inside a rendering loop and skip the pre-training process completely. To support extreme-scale volume data, we also develop an efficient out-of-core training strategy, which allows our volumetric neural representation training to potentially scale up to terascale using only an NVIDIA RTX 3090 workstation.
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Note
This manuscript was originally titled “Instant Neural Representation for Interactive Volume Rendering”, but in response to the valuable feedback received from reviewers, the title was subsequently revised.
BibTex
@article{wu2022instant,
author={Wu, Qi and Bauer, David and Doyle, Michael J. and Ma, Kwan-Liu},
journal={IEEE Transactions on Visualization and Computer Graphics},
title={Interactive Volume Visualization Via Multi-Resolution Hash Encoding Based Neural Representation},
year={2023},
volume={},
number={},
pages={1-14},
doi={10.1109/TVCG.2023.3293121}
}